Small ideas.Big worlds.

Oddworks Studios builds games and the communities that grow around them. Our own titles are on the bench, and through CUUBEE Games we're already making experiences for Minecraft, Roblox, FiveM, Fortnite and mobile.

Our games

Every Oddworks game gets its own world, its own community and its own reason to exist. They're all still under wraps, and they'll show up here first.

And something else is always on the bench.We're forever tinkering on the next odd thing. When it's ready to be seen, it gets a card here.

Oddworks by the numbers

We're a young studio, so the numbers are small for now. Come back in a year.

5
Games on the bench
2
CUUBEE worlds
5
Platforms we build for
18
Roles we hire for
1
Slime, so far

Meet the slime

Our mascot keeps the workshop running. It wears the helmet because things fall off shelves around here, and the headphones because we play music loud.

Spin it round

Drag the slime, or use the arrows.

Front
Slime smiling with its eyes shut
Build passedFirst try, somehow.
Slime winking
Found the bugIt was a missing comma.
Slime looking puzzled
Wait, why does that work?Nobody touch it.
Slime with a determined frown
Ship-it faceThe deadline is today.
Slime asleep
Playtest at 2amFive more minutes.

Odd lil’ slime.

Part mascot, part foreman. Build, play, create, together.

An Oddworks division

CUUBEE Games

CUUBEE is our home for platform, UGC and mobile games. It's where we build worlds inside the games you already play.

  • Minecraft
  • Roblox
  • FiveM
  • Fortnite
  • Mobile

How we work

Build, play, create, together. It's written on the workshop wall, and we mean all four.

Small team, big worlds

We keep the studio small on purpose. Everyone touches the game, and every idea gets a real look.

Your title is where you start

Everyone has a role, but nobody's kept in a box. If you can help somewhere else, go for it.

Players are the point

The games are half of it. The communities that grow around them are the other half, and we look after both.

Build odd things with us.

We're always hiring artists, designers, programmers, community people, and folks whose job doesn't have a name yet.